Sunday, 4 November 2012

Week 13 (c)

Week 13 (c)

So here is an update on some of my thoughts as I progress through the design;

·         Increase in productivity leads to more personal downtime.
 

People indulge in virtual experiences.

·         Adrenalin focussed: Shark Dives, F1 Drive, Skiing, Sky Diving, Flight (No fear of death).

·         Romantic Liaisons, Adventure, Space travel, Global travel, Role Play.
 

People indulge in real experiences.

·         Massage

·         Health & Wellbeing

·         Fitness

·         Social activities: Food, Drink + Entertainment

·         Shopping
 

 Huge interactive screen for advertising/sports events/movie screenings.

I am considering this as a replacement for my automated mechanism as a means of patron entertainment. I have other ideas for my mechanismt...

·         The screen should be placed in a prominent position for the entertainment of patrons.

·         Should be a centrepiece of the facility.

 
Warehouse:

Floor space is rented out in cubic meters to brands and tenants

Fully automated warehouse (visible through the glass floor on entrance square).

·         This is my new position for the automated mechanism – still acting to entertain visitors to the site.

Deliveries and despatch via carpark – however the abolition of B-Doubles from the city means that infrastructure only needs to cater for smaller delivery vehicles.

Car park = +200 parks. Current council scheme 2032 has reduced the number of car parks required of such a development but due to the amount of personal transport still remaining on our roads, amenity to accommodate them is still necessary. The abolition of vehicles from the site will eventually result in the carpark facility being retro-fitted into further retail/entertainment facilities as required.

 
Subway Infrastructure: established as Paddington Station.

The subway has existed for over a decade so the station is in need of a minor facelift to compliment the new Paddington Central.

 
Okay... back to modelling...
 

Here I am looking at the possibility of cantilevering the building out to allow a walkway to be placed around the perimeter of the building (protection against the elements), although it seems to contradict the visual impact of the solid form.
 
 

Here I have shifted focus to the entry square and the glass floor in particular. Here visitors can look down and watch the theatre of the automated delivery centre at work – complete with lighting effects.
 
 

I have created a scaffold-like framework for my plug-in modules, I envisage these C-Sections to patina with age and for planting to cover them eventually adding a soft contrast to the geometry of the main building.
 
 

Here I have added the
columns to the carpark as per the original drawings.
 

And now I have added columns to the main building as per the existing drawings.
 
 

I have shifted my attention to the rooftop treatment so I’m back to scribbling on paper again!
 
 
 
Curved steps to sit on?
 
 


I am considering how to incorporate public green-space as a break-out area as well as create a market feel. . I believe this is a much needed contrast after being inside the facility.
 
 

The plug-ins on the left will act as market stalls for visitors to the rooftop. Try to imagine it with Jasmine or similar creeping over the steel frame.
 
 




So now I’m concentrating on a bit of landscaping for the ground level podium and working between paper sketches and the Revit model.
 
 
 
 
 
 
 

After much iteration... this is the one! (above) The big Y shape is the glass floor.



 
I’ve gone for a stepped landscape to allow visitors to use the grassed area as seating, especially convenient for the big-screen. The risers are to be illuminated.
 

Another render - I wanted to see what it would be like to walk towards the entrance.
 
 

View from Warmington St highlighting the landscape treatment.
 
 

This is an attempt at an evening render in draft mode. It looks okay but the render time is out of control! Way too long.

The top floor needs to be lit as does the ground floor.
 
 

Adjustments to the lighting have been made and now the entire building has been lit. I will leave it to render in high quality mode over night.

So I checked it this morning and it was only at 20% - after 7 hours of rendering. An executive decision had to be made... I had to let it go. I can’t afford to wait another 28 hours in the hope that it will turn out fine.

Onward-and-upward, Daylight renders will have to be the order of the day.
 
 

So this is how the daylight render turned out in high quality. This should be fine to work with in Photoshop.
 
 

I tried to capture the view through the centre of the building but it’s just too confusing to make out... frustrating!
 
 

I decided to carve a void into the north face to reflect the south (entry) facade and to encourage natural light and cross ventilation into my building. It also ads a great point of interest once inside the structure. This has also divided the structure into a west wing and east wing. I propose to contain virtual activities in the west wing and physical activities in the east wing.
I have considered a system of retail stores in the west wing that face outward to guide circulation around the perimeter by the curtain walls.
With the escalators in (to the right within the void), I now have vertical circulation in the west wing. Being central, this will be the primary mode of vertical circulation within the building.
 
 
It’s time for another break from the model. This time I’m looking for virtual reality pods that could be used in the facility.
 

 

 

 

http://th07.deviantart.net/fs71/PRE/f/2012/274/9/1/cryo_stasis_pod_concept_002_by_alxfx-d5ghppj.jpg

Okay back to the model.

I have just installed my elevated walkways to allow circulation between the west and east wings. I have made a conscious decision to include more than one method of vertical circulation. I now have  escalators, a lift and stairs (carpark).
 
 

Elevated walkways and escalators provide circulation between west and east wings.
 
 

This view shows how the design can be extended vertically as growth and densification deem necessary (note the additional floorplates).
Delivery corridor has been retained however does not accommodate B-Doubles. Delivery vehicles have been reduced to fleets of smaller, fuel efficient, manoeuvrable trucks.




This is my finished main render complete with 2030 model car and holographic walls. Note the lights happening under the glazed floor in the public square.

Pug-in stores become income generators through lease of advertising space. Advertising can be switched off to enjoy the views or access views to the giant screen.

I have left the Warmington St side of the carpark unadorned to show it’s structure, however, I envision that images will be projected onto this facade also; Perhaps an image that reflects the character of the street or maybe just greenery. The choices are endless.



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